savestate: add Stats struct in IndividualPk

Signed-off-by: Maxime “pep” Buquet <pep@bouah.net>
This commit is contained in:
Maxime “pep” Buquet 2020-07-05 22:27:04 +02:00
parent 9ec4075f62
commit fa556b253a
Signed by: pep
GPG key ID: DEDA74AEECA9D0F2

View file

@ -166,11 +166,32 @@ impl TryFrom<&[u8; 10]> for EV {
/// Displayed stats. These can be recalculated from IVs and EVs.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Stats {
hp: u32,
attack: u32,
defense: u32,
speed: u32,
special: u32,
hp: u16,
attack: u16,
defense: u16,
speed: u16,
special: u16,
}
impl TryFrom<&[u8]> for Stats {
type Error = Error;
fn try_from(data: &[u8]) -> Result<Stats, Error> {
let data: &[u8; 10] = data.try_into()?;
Ok(Stats::from(data))
}
}
impl From<&[u8; 10]> for Stats {
fn from(data: &[u8; 10]) -> Stats {
Stats {
hp: u16::from_be_bytes(data[0x0..0x2].try_into().unwrap()),
attack: u16::from_be_bytes(data[0x2..0x4].try_into().unwrap()),
defense: u16::from_be_bytes(data[0x4..0x6].try_into().unwrap()),
speed: u16::from_be_bytes(data[0x6..0x8].try_into().unwrap()),
special: u16::from_be_bytes(data[0x8..0xa].try_into().unwrap()),
}
}
}
/// Types are properties for Pokémons and their moves.
@ -501,6 +522,7 @@ const PK_XP_OFFSET: usize = 0xe; // Over 3 bytes
const PK_OT_RANGE: Range<usize> = 0xc..0xe;
const PK_MOVES_RANGE: Range<usize> = 0x8..0xc;
const PK_PP_RANGE: Range<usize> = 0x1d..0x21;
const PK_STATS_RANGE: Range<usize> = 0x22..0x2c;
#[derive(PartialEq)]
pub struct IndividualPk {
@ -516,7 +538,7 @@ pub struct IndividualPk {
pub xp: u32,
pub iv: IV,
pub ev: EV,
// pub stats: Stats,
pub stats: Stats,
pub moves: Moves,
}
@ -534,6 +556,7 @@ impl fmt::Debug for IndividualPk {
.field("xp", &self.xp)
.field("iv", &self.iv)
.field("ev", &self.ev)
.field("stats", &self.stats)
.field("moves", &self.moves)
.finish_non_exhaustive()
}
@ -582,6 +605,7 @@ impl TryFrom<(&[u8], PKString, PKString)> for IndividualPk {
xp,
iv: IV::try_from(&data[PK_IV_RANGE])?,
ev: EV::try_from(&data[PK_EV_RANGE])?,
stats: Stats::try_from(&data[PK_STATS_RANGE])?,
moves,
})
}