Add the last pages, and the plugin examples
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doc/source/dev/contributing.rst
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doc/source/dev/contributing.rst
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Contributing
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============
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Conventions
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-----------
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We don’t have a strict set of conventions, but you should respect PEP8 mostly
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(e.g. 4 spaces, class names in CamelCase and methods lowercased with
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underscores) except if it means less-readable code (80 chars is often a hassle,
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and if you look inside poezio you’ll see lots of long lines, mostly because of
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strings).
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As explained in the :ref:`overview`, “global” code goes in
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:file:`core.py`, tab-related code goes in :file:`tabs.py`, and ui-related code goes in
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:file:`windows.py`. There are other modules (e.g. :file:`xhtml.py`) but they do not matter
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for the application as a whole.
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Commit guidelines
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-----------------
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Commits **should** have a meaninful title (first line), and *may* have a detailed
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description below. There are of course exceptions (for example, a single-line
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commit that takes care of a typo right behind a big commit does not need to
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say ``fix a typo ("azre" → "are") in toto.py line 45454``, since the metainfos
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already take care of that.), but if you do not have commit access on the
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poezio trunk, you can still reset and commit again.
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Try to do atomic commits: since git is a DVCS, it doesn’t hurt to ``git add -p``
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and split the commit into several meaningful small commits ; on the contrary,
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it helps to track the changes on different levels.
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If you have a conflict, solve it with rebase and not merge if the fast-forwards
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do not resolve it automatically in your case. This helps to avoid creating
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useless merges (and polluting the commit history) when none is needed.
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.. code-block:: bash
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git fetch origin
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git rebase origin/master
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git push origin master
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If your commit is related to an issue on our tracker_ (or fixes such an
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issue), you can use ``Fix #BUGID`` or ``References #BUGID`` to help with the
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tracking.
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Getting your code into poezio
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-----------------------------
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If you have code you want to contribute, you can:
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* Give us a patch and a description of what it does
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* Give us a link to a **git** repo from which we can pull
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The code is of course reviewed and tested a bit, but we trust the contributors
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to submit good code. If we can’t integrate the given code into poezio (if it
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crashes or has some issues), if the size is small, we may tweak it ourselves
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and integrate it, and if not, you are of course free to take our advice into
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account and submit it again.
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If you have already submitted some code and plan to do more, you can ask us
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direct commit access on the main repo.
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.. _tracker: https://dev.louiz.org/project/poezio/bugs
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Development documentation
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Development documentation
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=========================
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=========================
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Contents:
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About plugins
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-------------
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:maxdepth: 2
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plugin
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plugin
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events
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events
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timed_events
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common
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sleek
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sleek
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theming
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xep
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xep
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About Poezio
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------------
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.. toctree::
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overview
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contributing
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theming
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timed_events
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common
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114
doc/source/dev/overview.rst
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.. _overview:
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Overview
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========
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.. note:: This is not an introduction to XMPP, but to how poezio works.
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Global overview
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---------------
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Poezio is an application that has three main layers, mostly separated in three
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different python modules: ``core``, ``tabs``, and ``windows``. An UML diagram of
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Poezio would be inneficient, cluttered, or incomplete, so there is none, if
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that bugs you.
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.. figure:: ../images/layers.png
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:alt: Layers
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**Core** is mostly a “global” object containing the state of the application at
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any time, it contains the global commands, the xmpp event handlers, the list
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of open tabs, etc. Most objects in poezio have a self.core attribute
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referencing the **Core** (it’s a singleton, so there is never more than one
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instance). **Core** also contains the main loop of the application, which then
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dispatchs the I/O events (keypress) to the appropriate methods.
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But the main loop is not the most important thing in poezio; because it is an
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IM client, it is essentially event-driven. The event part is handled by
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SleekXMPP, which is the library we chose after moving away from xmpppy.
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**Tabs** are the second layer of poezio, but the first dealing with the UI: each
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**Tab** is a layout of several **windows**, it contains tab-specific commands,
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tab-specific keybinds, and it has methods in order for core to
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interact with it, and some methods are only proxies for the methods of a
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**window**.
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Example scenario: If someone presses the key PageUp, then Core will call the
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appropriate method on the current _Tab_, which will in turn, if it implements the
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method (inherited empty from the Tab class), call a scrolling method from the
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appropriate **window**.
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All tabs types inherit from the class **Tab**, and the tabs featuring
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chat functionnality will inherit from **ChatTab** (which inherits from **Tab**).
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Examples of **tabs**: MUCTab, XMLTab, RosterTab, MUCListTab, etc…
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Event handlers
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--------------
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The events handlers are registered right at the start of poezio, and then
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when a matching stanza is received, the handler is called in a separate thread
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from the main loop. The handlers are in **Core**, and then they call the
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appropriate methods in the corresponding **tabs**.
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Example scenario: if a message is received from a MUC, then the **Core** handler
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will identify the **Tab**, and call the relevant handler from this **Tab**, this tab
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will in turn, add the message to the buffer, which will then add it to the
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relevant **windows**.
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.. note:: All the _windows_ that deal with received or generated text are linked
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to a **text_buffer**, in order to rebuild all the display lines from the
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sources if necessary. This also enables us to have several **windows**
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presenting the same text, even if they are not of the same size and layout.
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Commands and completion
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-----------------------
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Commands are quite straightforward: those are methods that take a string as a
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parameter, and they do stuff.
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From an user point of view, the methods are entered like that:
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.. code-block:: none
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/command arg1 arg2
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or
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.. code-block:: none
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/command "arg1 with spaces" arg2
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However, when creating a command, you wil deal with _one_ str, no matter what.
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There are utilities to deal with it (common.shell_split), but it is not always
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necessary. Commands are registered in the **commands** dictionnary of a tab
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structured as key (command name) -> tuple(command function, help string, completion).
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Completions are a bit tricky, but it’s easy once you get used to it:
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They take an **Input** (a _windows_ class) as a parameter, named the_input
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everywhere in the sources. To effectively have a completion, you have to call
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**the_input.auto_completion()** at the end of the function.
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.. code-block:: python
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class Input(Win):
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# …
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def auto_completion(completion_list, after='', quote=True):
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# …
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Set the input to iterate over _completion_list_ when the user hits tab, insert
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**after** after the completed item, and surround the item with double quotes or
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not.
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There is no method to find the current argument in the input (although the
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feature is planned), so you have to assume the current argument is the last,
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and guess it by splitting the string an checking for end-space.
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You can look for examples in the sources, all the possible cases are
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covered (single-argument, complex arguments with spaces, several arguments,
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etc…)
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Plugin API documentation
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Plugin API documentation
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========================
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========================
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BasePlugin
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----------
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.. module:: plugin
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.. module:: plugin
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.. autoclass:: BasePlugin
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.. autoclass:: BasePlugin
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@ -34,8 +37,36 @@ The :py:class:`~PluginAPI` object is an a interface through which the :py:class:
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(and inheritors) *should* go to interact with poezio. If it is not sufficient, then the ``core``
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(and inheritors) *should* go to interact with poezio. If it is not sufficient, then the ``core``
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member can be used.
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member can be used.
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PluginAPI
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---------
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.. autoclass:: PluginAPI
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.. autoclass:: PluginAPI
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:members:
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:members:
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:undoc-members:
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:undoc-members:
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Example plugins
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---------------
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**Example 1:** Add a simple command that sends "Hello World!" into the conversation
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.. code-block:: python
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class Plugin(BasePlugin):
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def init(self):
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self.add_command('hello', self.command_hello, "Send 'Hello World!'")
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def command_hello(self, arg):
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self.core.send_message('Hello World!')
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**Example 2:** Adds an event handler that sends “tg” to a groupchat when a message is received from someone named “Partauche”
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.. code-block:: python
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class Plugin(BasePlugin):
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def init(self):
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self.add_event_handler('muc_msg', self.on_groupchat_message)
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def on_groupchat_message(self, message, tab):
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if message['mucnick'] == "Partauche":
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tab.command_say('tg')
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