Tidy up the state machine and use a threading condition instead of an event.
Fixes issue #154
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parent
912463ed6a
commit
1bd7824f24
1 changed files with 22 additions and 20 deletions
42
sleekxmpp/thirdparty/statemachine.py
vendored
42
sleekxmpp/thirdparty/statemachine.py
vendored
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@ -5,6 +5,7 @@
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See the file LICENSE for copying permission.
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"""
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import threading
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import time
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import logging
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@ -15,8 +16,7 @@ log = logging.getLogger(__name__)
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class StateMachine(object):
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def __init__(self, states=[]):
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self.lock = threading.Lock()
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self.notifier = threading.Event()
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self.lock = threading.Condition()
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self.__states = []
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self.addStates(states)
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self.__default_state = self.__states[0]
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@ -29,7 +29,8 @@ class StateMachine(object):
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if state in self.__states:
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raise IndexError("The state '%s' is already in the StateMachine." % state)
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self.__states.append(state)
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finally: self.lock.release()
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finally:
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self.lock.release()
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def transition(self, from_state, to_state, wait=0.0, func=None, args=[], kwargs={}):
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@ -73,8 +74,8 @@ class StateMachine(object):
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Transition from any of the given `from_states` to the given `to_state`.
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'''
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if not (isinstance(from_states,tuple) or isinstance(from_states,list)):
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raise ValueError("from_states should be a list or tuple")
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if not isinstance(from_states, (tuple, list, set)):
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raise ValueError("from_states should be a list, tuple, or set")
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for state in from_states:
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if not state in self.__states:
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@ -93,7 +94,7 @@ class StateMachine(object):
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# detect timeout:
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remainder = start + wait - time.time()
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if remainder > 0:
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self.notifier.wait(remainder)
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self.lock.wait(remainder)
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else:
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log.debug("State was not ready")
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self.lock.release()
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@ -107,7 +108,8 @@ class StateMachine(object):
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# some 'false' value returned from func,
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# indicating that transition should not occur:
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if not return_val: return return_val
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if not return_val:
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return return_val
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log.debug(' ==== TRANSITION %s -> %s', self.__current_state, to_state)
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self._set_state(to_state)
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@ -116,8 +118,7 @@ class StateMachine(object):
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log.error("StateMachine bug!! The lock should ensure this doesn't happen!")
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return False
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finally:
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self.notifier.set() # notify any waiting threads that the state has changed.
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self.notifier.clear()
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self.lock.notify_all()
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self.lock.release()
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@ -191,36 +192,36 @@ class StateMachine(object):
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# will return immediately if no transition is in process.
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if block_on_transition:
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# we're not in the middle of a transition; don't hold the lock
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if self.lock.acquire(False): self.lock.release()
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if self.lock.acquire(False):
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self.lock.release()
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# wait for the transition to complete
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else: self.notifier.wait()
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else:
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self.lock.wait()
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start = time.time()
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while not self.__current_state in states:
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# detect timeout:
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remainder = start + wait - time.time()
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if remainder > 0: self.notifier.wait(remainder)
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else: return False
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if remainder > 0:
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self.lock.wait(remainder)
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else:
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return False
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return True
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def reset(self):
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# TODO need to lock before calling this?
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self.transition(self.__current_state, self.__default_state)
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def _set_state(self, state): #unsynchronized, only call internally after lock is acquired
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self.__current_state = state
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return state
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def current_state(self):
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'''
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Return the current state name.
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'''
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return self.__current_state
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def __getitem__(self, state):
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'''
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Non-blocking, non-synchronized test to determine if we are in the given state.
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@ -247,13 +248,14 @@ class _StateCtx:
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while not self.state_machine[self.from_state] or not self.state_machine.lock.acquire(False):
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# detect timeout:
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remainder = start + self.wait - time.time()
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if remainder > 0: self.state_machine.notifier.wait(remainder)
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if remainder > 0:
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self.state_machine.lock.wait(remainder)
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else:
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log.debug('StateMachine timeout while waiting for state: %s', self.from_state)
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return False
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self._locked = True # lock has been acquired at this point
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self.state_machine.notifier.clear()
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self.state_machine.lock.clear()
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log.debug('StateMachine entered context in state: %s',
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self.state_machine.current_state())
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return True
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@ -269,7 +271,7 @@ class _StateCtx:
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self.state_machine.current_state(), self.to_state)
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self.state_machine._set_state(self.to_state)
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self.state_machine.notifier.set()
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self.state_machine.lock.notify_all()
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self.state_machine.lock.release()
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return False # re-raise any exception
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