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https://gitlab.com/xmpp-rs/xmpp-rs.git
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some work towards proper SASL support
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parent
226c1ced97
commit
2722e1ebf3
3 changed files with 66 additions and 5 deletions
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@ -5,6 +5,8 @@ use ns;
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use plugin::{Plugin, PluginProxyBinding};
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use event::AbstractEvent;
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use connection::{Connection, C2S};
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use sasl::SaslMechanism;
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use sasl::mechanisms::Plain as SaslPlain;
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use base64;
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@ -148,11 +150,9 @@ impl Client {
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self.transport.write_element(&elem)?;
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}
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else {
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let mut auth = Vec::new();
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auth.push(0);
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auth.extend(self.jid.node.as_ref().expect("JID has no node").bytes());
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auth.push(0);
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auth.extend(password.bytes());
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let name = self.jid.node.clone().expect("JID has no node");
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let mut plain = SaslPlain::new(name, password.to_owned());
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let auth = plain.initial();
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let elem = Element::builder("auth")
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.text(base64::encode(&auth))
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.ns(ns::SASL)
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@ -12,5 +12,6 @@ pub mod plugin;
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pub mod event;
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pub mod plugins;
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pub mod connection;
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pub mod sasl;
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mod locked_io;
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60
src/sasl.rs
Normal file
60
src/sasl.rs
Normal file
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@ -0,0 +1,60 @@
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//! Provides the `SaslMechanism` trait and some implementations.
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pub trait SaslMechanism {
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/// The name of the mechanism.
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fn name() -> &'static str;
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/// Provides initial payload of the SASL mechanism.
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fn initial(&mut self) -> Vec<u8> {
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Vec::new()
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}
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/// Creates a response to the SASL challenge.
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fn respond(&mut self, _challenge: &[u8]) -> Vec<u8> {
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Vec::new()
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}
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}
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/// A few SASL mechanisms.
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pub mod mechanisms {
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use super::SaslMechanism;
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pub struct Anonymous;
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impl Anonymous {
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pub fn new() -> Anonymous {
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Anonymous
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}
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}
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impl SaslMechanism for Anonymous {
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fn name() -> &'static str { "ANONYMOUS" }
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}
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pub struct Plain {
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name: String,
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password: String,
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}
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impl Plain {
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pub fn new<N: Into<String>, P: Into<String>>(name: N, password: P) -> Plain {
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Plain {
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name: name.into(),
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password: password.into(),
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}
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}
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}
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impl SaslMechanism for Plain {
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fn name() -> &'static str { "PLAIN" }
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fn initial(&mut self) -> Vec<u8> {
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let mut auth = Vec::new();
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auth.push(0);
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auth.extend(self.name.bytes());
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auth.push(0);
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auth.extend(self.password.bytes());
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auth
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}
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}
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}
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