xmpp-rs/src/lib.rs

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//! A crate parsing common XMPP elements into Rust structures.
//!
//! The main entrypoint is `parse_message_payload`, it takes a minidom
//! `Element` reference and optionally returns `Some(MessagePayload)` if the
//! parsing succeeded.
//!
//! Parsed structs can then be manipulated internally, and serialised back
//! before being sent over the wire.
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extern crate minidom;
extern crate base64;
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use minidom::Element;
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/// Error type returned by every parser on failure.
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pub mod error;
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/// XML namespace definitions used through XMPP.
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pub mod ns;
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/// RFC 6120: Extensible Messaging and Presence Protocol (XMPP): Core
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pub mod body;
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/// XEP-0004: Data Forms
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pub mod data_forms;
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/// XEP-0030: Service Discovery
pub mod disco;
/// XEP-0047: In-Band Bytestreams
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pub mod ibb;
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/// XEP-0085: Chat State Notifications
pub mod chatstates;
/// XEP-0166: Jingle
pub mod jingle;
/// XEP-0184: Message Delivery Receipts
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pub mod receipts;
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/// XEP-0199: XMPP Ping
pub mod ping;
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/// XEP-0203: Delayed Delivery
pub mod delay;
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/// XEP-0221: Data Forms Media Element
pub mod media_element;
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/// XEP-0224: Attention
pub mod attention;
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/// XEP-0234: Jingle File Transfer
pub mod jingle_ft;
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/// XEP-0261: Jingle In-Band Bytestreams Transport Method
pub mod jingle_ibb;
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/// XEP-0300: Use of Cryptographic Hash Functions in XMPP
pub mod hashes;
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/// XEP-0308: Last Message Correction
pub mod message_correct;
/// XEP-0380: Explicit Message Encryption
pub mod eme;
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/// XEP-0390: Entity Capabilities 2.0
pub mod ecaps2;
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/// Lists every known payload of a `<message/>`.
#[derive(Debug)]
pub enum MessagePayload {
Body(body::Body),
ChatState(chatstates::ChatState),
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Receipt(receipts::Receipt),
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Delay(delay::Delay),
Attention(attention::Attention),
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MessageCorrect(message_correct::MessageCorrect),
ExplicitMessageEncryption(eme::ExplicitMessageEncryption),
}
/// Parse one of the payloads of a `<message/>` element, and return `Some` of a
/// `MessagePayload` if parsing it succeeded, `None` otherwise.
pub fn parse_message_payload(elem: &Element) -> Option<MessagePayload> {
if let Ok(body) = body::parse_body(elem) {
Some(MessagePayload::Body(body))
} else if let Ok(chatstate) = chatstates::parse_chatstate(elem) {
Some(MessagePayload::ChatState(chatstate))
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} else if let Ok(receipt) = receipts::parse_receipt(elem) {
Some(MessagePayload::Receipt(receipt))
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} else if let Ok(delay) = delay::parse_delay(elem) {
Some(MessagePayload::Delay(delay))
} else if let Ok(attention) = attention::parse_attention(elem) {
Some(MessagePayload::Attention(attention))
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} else if let Ok(replace) = message_correct::parse_message_correct(elem) {
Some(MessagePayload::MessageCorrect(replace))
} else if let Ok(eme) = eme::parse_explicit_message_encryption(elem) {
Some(MessagePayload::ExplicitMessageEncryption(eme))
} else {
None
}
}