Merge branch 'muc-plugin' into 'master'
Muc plugin See merge request !29
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commit
aeb0bc8ed7
2 changed files with 95 additions and 0 deletions
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@ -8,3 +8,4 @@ pub mod ibb;
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pub mod stanza;
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pub mod stanza_debug;
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pub mod unhandled_iq;
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pub mod muc;
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94
src/plugins/muc.rs
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94
src/plugins/muc.rs
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@ -0,0 +1,94 @@
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use std::collections::BTreeMap;
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use std::convert::TryFrom;
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use jid::Jid;
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use error::Error;
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use plugin::PluginProxy;
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use event::{Event, Propagation, Priority};
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pub use xmpp_parsers::muc::{Muc, MucUser};
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pub use xmpp_parsers::muc::user::{Status, Affiliation, Role};
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pub use xmpp_parsers::presence::{Presence, Type, Show};
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#[derive(Debug)]
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pub struct MucPresence {
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pub room: Jid,
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pub nick: Option<String>,
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pub to: Jid,
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pub type_: Type,
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pub x: MucUser,
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}
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impl Event for MucPresence {}
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pub struct MucPlugin {
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proxy: PluginProxy,
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}
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impl MucPlugin {
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pub fn new() -> MucPlugin {
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MucPlugin {
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proxy: PluginProxy::new(),
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}
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}
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pub fn join_room(&self, room: Jid) -> Result<(), Error> {
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let x = Muc { password: None };
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let presence = Presence {
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from: None,
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to: Some(room),
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id: None,
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type_: Type::None,
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show: Show::None,
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priority: 0i8,
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statuses: BTreeMap::new(),
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payloads: vec![x.into()],
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};
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self.proxy.send(presence.into());
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Ok(())
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}
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pub fn leave_room(&self, room: Jid) -> Result<(), Error> {
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let x = Muc { password: None };
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let presence = Presence {
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from: None,
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to: Some(room),
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id: None,
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type_: Type::None,
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show: Show::None,
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priority: 0i8,
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statuses: BTreeMap::new(),
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payloads: vec![x.into()],
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};
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self.proxy.send(presence.into());
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Ok(())
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}
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fn handle_presence(&self, presence: &Presence) -> Propagation {
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let from = presence.from.clone().unwrap();
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let room = from.clone().into_bare_jid();
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let nick = from.resource;
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let to = presence.to.clone().unwrap();
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let type_ = presence.type_.clone();
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for payload in presence.clone().payloads {
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if let Ok(x) = MucUser::try_from(payload) {
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self.proxy.dispatch(MucPresence {
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room: room.clone(),
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nick: nick.clone(),
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to: to.clone(),
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type_: type_.clone(),
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x
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});
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}
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}
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Propagation::Stop
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}
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}
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impl_plugin!(MucPlugin, proxy, [
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(Presence, Priority::Default) => handle_presence,
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]);
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